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SOLID Principles Explained Simply

#solid#principles

The SOLID principles are five guidelines that help developers write software that’s easy to maintain, flexible, and easy to change.


1. S — Single-Responsibility Principle (SRP)

Each module or class should have one reason to change.
In simple terms: do one job, and do it well.

Bad:

class Report {
  generate() {/* ... */}
  saveToDatabase() {/* ... */} // ❌ different responsibility
}

Good:

class ReportGenerator { generate() {/* ... */} }
class ReportSaver { saveToDatabase() {/* ... */} }

2. O — Open-Closed Principle (OCP)

Software entities should be open for extension but closed for modification.
You should be able to add new behavior without touching existing, stable code.

Example:
Instead of editing a payment processor class every time you add a new method, create a new class implementing the same interface.


3. L — Liskov Substitution Principle (LSP)

Subclasses should behave like their parent classes.
Replacing a parent object with a child should not break your program.


4. I — Interface Segregation Principle (ISP)

Clients should not depend on methods they don’t use.
Create many small, specific interfaces instead of a single “god” interface.


5. D — Dependency Inversion Principle (DIP)

High-level modules should depend on abstractions, not on low-level details.
Abstractions shouldn’t depend on details—details should depend on abstractions.


Why SOLID Matters


📌 Quick Reference

PrincipleMeaning (Simplified)
SRPOne job per module/class
OCPExtend without modifying
LSPSubclasses act like parents
ISPUse only what you need
DIPDepend on abstractions

That’s SOLID—five simple habits that make your code cleaner, safer, and easier to grow.

SOLID Principles Explained Simply · Sniply